Brompton Hydra
Tessera-driven full volume. Per-panel shader data on file. Genlock tri-level from your camera plate. Dynamic PureTone, Dark Magic, ThermalCal all live.
- Tessera SX40 / Hydra H16
- Per-panel calibration stored
A technical spec sheet, not a sales page. The processor stack, trackers, camera configs and on-set operators we standardize on — so your first day inside our volume feels like your tenth.
We run Brompton Hydra end-to-end. Calibration, color pipeline, and genlock are non-negotiable; if any one is off, everything you light is off. Here's the config we hand your DIT on day one.
Tessera-driven full volume. Per-panel shader data on file. Genlock tri-level from your camera plate. Dynamic PureTone, Dark Magic, ThermalCal all live.
Full OpenColorIO config. ACES AP0 working, AP1 for display-referred deliverables. sRGB, Rec.709, Rec.2020, P3-D65 output transforms on tap for monitoring.
Camera-driven genlock, tri-level sync reference in and out. Refresh adjustable from 3840Hz baseline up past 7680Hz for high-speed work. Zero black-frame at 180-degree shutter.
No tracker is universal. Heavy-lens studio work wants a StarTracker. A ceiling-tracked stage room wants RedSpy. A fast, light prep day wants Mars. We spec to the camera package — not the sales quota.
Ceiling-star pattern tracking — works with big dolly rigs, long primes, handheld transfers. Our default for Alexa 35 + Signature Primes.
Ceiling-fixed retro markers, active optical. Our choice for Venice 2 setups on fluid heads with stable ceilings and repeatable blocking.
Sub-30-minute tracker setup. Perfect for V-Raptor-on-Ronin commercial days and one-day inserts where prep time is the constraint.
Shader preset, tri-level sync, LogC4 ACES transform. Our FlickerFixer/moire settings are pre-baked per sensor.
X-OCN to ACES AP0 route, 8K full-frame and 6K cropped modes. Black-level compensation for Venice's deep shadow profile.
R3D to IPP2, HDRX handling, moire-safe refresh for 8K VV sensor. V-Raptor [X] global shutter configs tested.
Your content doesn't stop being a creative tool when you step on stage. We bring an Unreal operator to set who answers to the director and the DP — not to the LED panel vendor.
UE 5.5 with nDisplay, working against your tracker's feed, running in lockstep with camera. Nanite, Lumen, virtual textures, MetaHumans — whatever the plate demands.
disguise gx 2c or vx 4+ for plate playback, ProRes 4444 XQ or DPX masters. Frustum pass + environment pass synced to Mo-Sys or RedSpy.
Your show LUT lives in our pipeline so what you judge on the near-set monitor is what the wall is outputting — minus normal panel tolerances documented per calibration.
Warmer, darker, push the sun five degrees west — our UE operator works from the DP's mouth, not from a ticket queue. Adjustments happen between takes, not between days.
Per-take tracker data, camera metadata, scene parameters captured and exported per camera roll. Your editorial team gets a metadata packet with the rushes.
Dedicated volume engineer on the floor with you — calibration checks at first light, between reels, and on request. No "call the vendor" chain of command.
Camera package, lens range, shoot days, and your ideal content approach. We'll come back with a volume spec matched to your DP book — not to a stock package.