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Los Angeles · Virtual Production · LED Volumes · Since 2019

LED volumes.
In-camera VFX.

Fine-pitch LED from 1.5mm, UE5 operators, Mo-Sys tracking, Brompton Tessera matched to your camera's color space. DP-ready.

1.5mm
Fine-pitch stock
UE5
nDisplay operators
2.3
Avg pixels/mm pitch
4K
Genlocked, HDR-ready
The stack

Stage. Software. Skill.

Volumes are systems, not kits. One weak link and the wall reads fake. We own the whole chain.

01 / LED Walls

ROE. Unilumin. AOTO.

ROE Black Pearl BP2 V2, Ruby 1.5, Unilumin Upanel 2.3 — calibrated every morning.

  • 1.5 / 1.9 / 2.3 / 2.6 / 2.8mm
  • Ceiling, wrap, floor, wild
02 / Unreal Engine 5

Shipping operators, not tutorials.

UE 5.4 / 5.5 nDisplay, ICVFX, Lumen, Nanite — operators who ship episodic and spot work.

  • Redundant render cluster
  • Artist + tech on set
03 / Camera Tracking

Mo-Sys. stYpe. Vive Mars.

StarTracker / VP Pro for parallax, RedSpy for tight stages, Vive Mars for rapid commercial.

  • Per-lens FIZ calibration
  • Genlocked, DIT-sync
04 / Processing & Color

Brompton Tessera. ACES.

Tessera SX40 / XD, ACES-managed, OCIO in UE, DP LUTs baked to profile. No moiré, no frame tear.

  • Dynacal calibration
  • HDR-ready, PQ / HLG
05 / DP Workflow

We speak the set's language.

Moiré and refresh management, reflection control, gaffer and best boy on staff.

  • ARRI, Sony, RED, Blackmagic
  • VAD coordination
06 / Content & Plates

Real-time, or plates.

UE5 environments, driving plates, sky domes — or disguise xR pre-render when frame lock beats parallax.

  • Quixel licensing + relight
  • On-set content supervisor
Technical specs

The numbers your DP will ask for.

Send this to the DP and 1st AC. If something doesn't fit the script, tell us — we'll spec a stage for it.

Pixel pitch

1.5mm to 2.8mm.

Min safe distance ≈ 4× pitch in feet.

  • ROE Ruby 1.5 — insert / macro
  • AOTO Alpha 1.9 — tight close-ups
  • Unilumin Upanel 2.3 — narrative
  • ROE BP2 V2 2.84 — wide stages
Brightness & refresh

1,500 nits. 7,680 Hz.

Flicker-free at 23.976–60 fps and any shutter angle.

  • 500–1,500 nits in-camera
  • 7,680 Hz refresh
  • High-frame-rate on request
Color gamut

Rec.2020 / ACES AP0.

Dynacal against macbeth, DP show LUT baked to Brompton profile on pre-light.

  • ACES AP0 / AP1 pipeline
  • OCIO v2 in Unreal
  • Per-camera profile stored
Frame rate & genlock

Tri-sync to the camera.

Camera, render, processor genlocked off one reference. Shot 72 and 96 fps with HyperFrame.

  • Tri-level sync reference gen
  • Sync verified each setup
  • Macbeth reference every day
Tracking options

Mo-Sys · stYpe · Vive.

Dedicated tracking engineer on bookings over 20ft.

  • Mo-Sys StarTracker / VP Pro
  • stYpe RedSpy, Vive Mars
  • Latency 2–3 frames typical
Power & footprint

Clean spec, clean truck.

24ft volume ≈ 250A/120V. Panel depth 110mm, truss 18–22ft, 400–2,400 sq ft.

  • Isolated, filtered power
  • Fiber between cabinets
  • Strike in 6 hours typical
Shoot process

From pre-viz
to wrap.

One VP supervisor from script read to delivery. When the director asks for a new angle at 2 p.m., we already know which plate can hold it.

01 / Pre-viz

Environments, plates

UE pre-viz with the DP, plate acquisition, LUT and color profile, wall and tracking spec.

02 / Tech scout

Stage walk, DP sync

DP, gaffer, 1st AD, VP supe — confirm geometry, lenses, tracking, lighting, IT.

03 / Pre-light

Calibrate, lock color

Brompton to camera of record, macbeth check, show LUT baked, per-lens tracking. Separate day from day one.

04 / Shoot & deliver

Set pace, ISO, wrap

VP supe beside the director, content op on comms. ISO wall feed to post, overnight strike.

Featured work

Screen time.

Arts District · Feature short

36ft curve. 11 shoot days.

36ft curved 2.3mm, Alexa 35 anamorphic, UE5 exteriors, Mo-Sys StarTracker. Magic hour owned in the wall.

See the case →
Culver City · Auto spot

Driving plates. Real reflections.

28ft flat 2.6mm, Venice 2 Supreme Primes, UE5 coastline driving live glass reflections. Greenscreen comp cut from the post budget.

See the case →
Burbank stage · Music video

Platinum artist. 2 days.

32ft flat volume, Notch particles tracked to camera, V-Raptor on gimbal. 72-hour release, zero post comp.

See the case →
Virtual Production FAQ

What DPs &
producers ask.

Volume-specific. General questions on the main FAQ.

How much does an LED volume cost in LA?

Every shoot is engineered to its plate. Flat volumes, curved volumes, full VP teams, and pre-light days each pull on different inventory and crew. Send the plate and shoot dates and we engineer the quote to it.

What pixel pitches do you stock?

1.5mm ROE Ruby (macro), 1.9mm and 2.3mm Unilumin Upanel (narrative), 2.6mm and 2.8mm ROE BP2 V2 (wide).

Which cameras do you color-match to?

Alexa 35 / Mini LF / 265, Venice 2, V-Raptor XL, Komodo-X, URSA Mini 12K. Macbeth-verified per take.

Which tracking systems do you run?

Mo-Sys StarTracker / VP Pro, stYpe RedSpy, Vive Mars. Per-lens FIZ, tracking engineer over 20ft.

Can you build custom Unreal content?

Yes — UE5 artists shipping episodic. Environments, driving plates, sky domes. Quixel licensing on tight turns.

Book the volume

Send the script.
We spec the stage.

Send the script and shoot dates — real volume spec in 4 hours.

Start a shoot quote Call 213.726.9335
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