XR Stage Production
The wall. The world.
The shot composited live.
XR stage production in Los Angeles for extended reality shoots, AR-augmented broadcast, mixed-reality brand content, and real-time CG-integrated film and television. LED volumes plus motion capture plus real-time compositing — delivered as in-camera shots that need zero post.
Beyond virtual production: XR stages let the camera move freely through a scene where physical talent, physical set pieces, and CG-rendered environments coexist in the same frame, composited live. For brands and productions that want the in-camera VFX moment to do something virtual production alone cannot.
What scales with you.
The same crew that runs a 4-day episodic TV pilot with CG-actor interaction runs a single-day brand commercial with an AR product overlay. The variables change. The discipline does not. OptiTrack 36-camera mocap volume. Unreal Engine 5 real-time compositing. Four specialists running as one pipeline. The shot lives in camera.
XR stage production is virtual production with the additional capability of compositing CG elements that move in front of and around physical talent. The actor walks through a doorway that does not exist. The CG character sits down in the empty chair next to them. The hologram floats over the product as the actor picks it up. None of it is composited in post. All of it is in the camera.
For a 4-day episodic TV pilot with CG character interaction, that is typically a 50-foot ROE Carbon Series LED curved wall plus a 36-camera OptiTrack mocap volume covering the talent area, Unreal Engine 5 on an nDisplay rendering cluster with real-time compositing nodes, ARRI Alexa 35 with OptiTrack Active markers on the body, and a 4-person XR crew managing the pipeline through every shot.
For a single-day brand commercial with AR product overlay, the rig flexes smaller — a 30-foot wide LED wall, a smaller 12-camera OptiTrack volume, one Unreal scene with a single AR compositing node, and a 3-person XR crew. Same in-camera result, same zero-post-compositing standard, smaller footprint.
Questions before the brief.
What is the difference between XR and virtual production?
Virtual production handles the background — the LED wall renders an environment the camera films against. XR adds real-time compositing of CG elements that move in front of and around the physical talent, plus motion capture so CG characters can interact with the live performer in the same shot. The deliverable is the same: in-camera shots that need zero post.
Do you have a mocap volume in-house?
Yes — an OptiTrack 36-camera Active marker volume integrated with our LED stage. For larger volumes (60+ cameras), we partner with Vicon LA and the Center for the Future of Cinematic Storytelling for full-volume mocap work.
What can XR do that virtual production cannot?
CG characters in the same shot as physical actors. AR overlays that pass in front of talent. Set extensions that respond to talent movement. Live broadcast augmentation. Any moment where what is composited in post-production for a typical film could happen in the take.
Do you handle the CG character work, or do we bring our own?
Both options. For productions with a VFX vendor already engaged, we run the live integration of their character assets into the XR pipeline. For productions without a VFX vendor, we work with three vetted LA VFX shops for character design and rigging, then handle the live-on-set integration ourselves.
How do we start a conversation?
Email hello@anydaylive.com with shoot dates, the format (TV, film, commercial, broadcast, brand activation), camera package, and a one-paragraph brief on the XR element — what physical talent needs to interact with, what CG needs to be in the shot, what the final deliverable looks like. We come back inside one business day with questions and a draft scope.