Process

How a show happens.

Six chapters from the email you send to the deliverable in your hand. Every project moves through the same discipline — whether it is a 24-guest cliffside dinner or a 14,000-cap festival weekend.

No theatre. No magic. A named engineer per discipline, one stage manager calling on closed comms, and a drawing package that everyone in the truck has already read by the time the load-in starts.

The room shows up. Because the rig knew it would.

Chapter 01 / Brief intake

You send a paragraph.

An email to hello@anydaylive.com. Venue or city. Date or date window. Approximate headcount. One paragraph on what the moment should feel like. That is the brief.

What we do

Read it inside four hours during waking hours. Send three questions back if the brief leaves anything ambiguous. Send a structured response — a draft scope, a draft cost band, the names of the people who would actually be in the room — inside twenty-four hours.

No template-fill-in-the-blanks. No "starting at." No "schedule a discovery call to get pricing." A real read of your actual show.

What you get back

  • Three clarifying questions if anything is unclear
  • A scoped quote within 24 hours (weekends included)
  • Named leads per discipline — audio, lighting, video, content
  • A draft drawing if the venue is one we already know
  • A direct call with a real human, not an SDR
Chapter 02 / Discovery

The room. The brief. The drawing.

A venue walk, a creative call, a draft drawing package. The week we get on the same page about what the room actually is — and what the night actually has to be.

What we do

Walk the venue with the audio engineer and the lighting designer in the same hour. Take the photos and the laser measurements that the drawings get built against. Sit on the creative call with you, the brand or talent team, and the show director to lock the moments.

Draft the first AutoCAD or Vectorworks drawing. Send it back inside three business days with the rigging plot, audio coverage model in Soundvision or ArrayCalc, and a content drawing for the LED or projection surfaces.

What you get back

  • A venue photo deck with the angles that matter
  • The drawing package — rigging, audio, lighting, video, content
  • A revised scope tuned to what we saw in the room
  • Permit and union-labor flags if the venue has them
  • A power and load assessment from the venue's drawings
Chapter 03 / Pre-production

Programming. Content. Rehearsal.

The weeks before load-in where the show gets built on the desk and the screen, not in the room. So load-in is execution — not invention.

What we do

Lighting programming on the grandMA3 console offline against the venue model. Content designed in Resolume Arena, Notch, or TouchDesigner with the brand or talent's creative team. Audio scenes built in the Yamaha Console File or DiGiCo Session File offline. Rehearsal block at our shop or at a soundstage if the budget supports a real rehearsal day.

Run-of-show locked. Comms loop tested. Show director on the lighting programmer's headset by week's end.

What you get back

  • A run-of-show document, version-locked
  • Pre-vis of the lighting and content moments
  • Console files built offline against the venue model
  • Content drafts for sign-off ahead of load-in
  • A weekly status call until load-in week
Chapter 04 / Load-in

The trucks roll.

The day-of (or days-of, depending on scale). ETCP-certified riggers go up first, then the audio rig, then the lighting rig, then the video and content rigs. The room becomes the drawing.

What we do

Roll trucks on the venue's schedule. Riggers up first against the drawing — every point pre-engineered, no field-guess hardware. Audio coverage tuned to the room with measurement mics across the audience footprint. Lighting focused against the pre-vis. LED panel-by-panel checked for dead pixels and color uniformity. Content loaded and QC'd on the actual surfaces.

The cue stack runs end-to-end at least once before doors. If we are doing it right, doors open with the show feeling like it has already run a dozen times — because it has.

What you get

  • A photo / video update at each major rig milestone
  • A walkthrough with you before doors
  • A signed-off COI delivered to the venue ahead of load-in
  • A clean stage by call time — no cable runs visible
  • Show ready, not "almost ready"
Chapter 05 / Show day

Closed comms. One cue stack.

A stage manager calling the show with the lighting programmer, the audio engineer, the video director, the content operator, the floor PA, and front-of-house all on one closed comms loop. Every transition pre-blocked. Every contingency rehearsed.

What we do

A pre-show comms check, a sound check, a green-room visit with the talent or honoree. Doors open. The stage manager calls the show. The cue stack runs. Audio, lighting, video, content, and front-of-house all locked. The room does what the room is supposed to do.

If something breaks — a mic drops, a fixture loses comms, an encoder hiccups — the second engineer on standby has it back inside thirty seconds. The audience never sees a failover.

What you see

  • The named engineer per discipline still in the room
  • The stage manager calling on closed comms
  • A second engineer on standby for every discipline
  • A run book of contingencies open at FOH
  • The room reading as one continuous breath
Chapter 06 / Strike + handoff

The rig comes down quietly.

The night ends. The crew breaks the rig down with as little visible footprint as possible — no truck noise after midnight at residential venues, no cases stacked in valet, no tarp visible from the main house. The deliverable lands the next morning.

What we do

Strike quietly. Truck out. Back at the shop by morning. Master the broadcast record, package the multi-track audio archive, sync the speaker-tagged transcript to the camera ISO files. Send the archive deliverable to your team inside twenty-four hours.

An invoice that reads exactly like the quote — no surprise line items. A handoff call inside three business days to debrief what worked, what didn't, what we are taking into next time.

What you get

  • The full archive package inside 24 hours
  • Multi-cam broadcast record, ISO cameras, ISO audio, transcript
  • An invoice that matches the quote line-for-line
  • A debrief call within three business days
  • A handoff document for your next-year campaign or replay
Chapter 00 / The discipline

What runs under the six chapters.

The six chapters describe what we do. This is why the six chapters land the way they do.

01 / Crew first

A named engineer per discipline.

The same audio engineer who's in the room on show day is the one who built the audio scene file in pre-production and walked the venue in discovery. No introductions on load-in day. No "let me check with my colleague." The person who is doing the work is the person you talked to about the work.

02 / In-house ownership

The rig is ours.

We own the core gear — line array, fixtures, processing, staging, truss. No silent subcontractor markup. No "we're waiting on a sub-rental" the day before load-in. When the gear is ours, the schedule is ours. When the schedule is ours, the show is ours.

03 / One stage manager

Closed comms. One cue stack.

Every show on a single closed comms loop with one stage manager calling. Audio, lighting, video, content, front-of-house all hearing the same call. The cue stack is a living document until doors. After doors, it is the show.

04 / Drawings, not guesses

The room is engineered.

Every rigging point on a drawing. Every audio coverage model in Soundvision. Every lighting plot in Vectorworks. Nothing in the room is a field guess. If the drawing changes, the drawing gets revved and re-distributed. If the show changes, the cue stack gets re-baked. The drawing is the source of truth.

05 / The invoice matches the quote

No surprise line items.

The number we quote is the number you pay. Scope changes are pre-approved with you in writing before they hit the invoice. Sub-rentals are disclosed on the quote with no silent markup. The final invoice reads exactly like the final quote read.

06 / The deliverable in your hand

Twenty-four hours. Every time.

The archive package — multi-cam broadcast record, ISO cameras, ISO audio, time-stamped speaker-tagged transcript — is in your team's hands within twenty-four hours of the show ending. No "we'll get it to you next week." The work that creates the next-day note, the next-month campaign cut, the next-year retrospective, lives on a server we deliver before you've finished your coffee.

Inspired? Let's work together.

Send the brief. Chapter 01 starts the moment it lands.

Start a brief →